1. Upload
GLB, glTF (embedded), or STL. Drag & drop or browse. Nothing is uploaded to a server.
2. Inspect & preview
Geometry statistics from your GPU-ready mesh (Three.js parse, including Draco when used).
Original
3. Preset & compression
Decimation
Quality & compression
4. Result
Before / after geometry and file size. Previews use the same loaders as above (Draco, meshopt, KTX2). Download .glb for the full optimized scene (decoded for broad importer compatibility — e.g. Spline, Blender). Or use .stl, .obj, or .fbx for the framed preview mesh (geometry only).